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Schedule

9:00
am
90min
Registration
General info
10:30
am
30min
Breakfast
General info
10:30
am
30min
Opening Remarks
Main Stage
11:00
am
50min
Godot Foundation Q&A
Talk
English
This session will be recorded
Q&A session with the Godot Foundation team about current projects and future plans
Emilio Coppola Emilio Coppola
12:00
pm
60min
Merch & Gameshowcase
General info
12:25
pm
25min
One Does Not Simply Ship Web Games with Godot (Yet)
Talk
English
This session will be recorded
Explore the current state of Godot Web development and what works for real-world production
Luca Leonardi Luca Leonardi
1:00
pm
90min
Lunch
General info
2:30
pm
50min
Less is More: Modern Approaches to Low-Fi Visuals
Talk
English
This session will be recorded
Explore modern low-fi visual approaches and techniques
Antti Tiihonen Antti Tiihonen
2:30
pm
60min
Merch & Gameshowcase
General info
2:30
pm
60min
Building Robust Godot Games with GdUnit4 & GdUnit4Net
Workshop
English
This session will be recorded
Build reliable and robust Godot games with comprehensive testing frameworks
Mike Schulze Mike Schulze
3:30
pm
50min
Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
Talk
English
This session will be recorded
Master large-scale vegetation rendering techniques for open-world games and visualizations
Karl Bittner Karl Bittner
3:30
pm
60min
Coffee & Snacks
General info
3:30
pm
50min
A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk
English
This session will be recorded
Technical insights and learnings from developing Halls of Torment
Paul Lawitzki Paul Lawitzki
3:45
pm
60min
Oh, that UI looks dope—wish it wasn’t so hard to read tho
Workshop
English
This session will be recorded
Learn UI typography and accessibility best practices for better readability in Godot games.
Henni Henni
4:30
pm
25min
From Theora to AV1: Transforming Video Workflows in Godot 4
Talk
English
This session will be recorded
Introducing Video Toolkit for Godot (VTG) - modern AV1 software decoding with cross-platform support
Nils Zweiling Nils Zweiling
4:30
pm
50min
My experience porting Godot games to Nintendo Switch
Talk
English
This session will NOT be recorded
Real-world experience and lessons learned from porting Godot games to Nintendo Switch
Pablo Navarro Pablo Navarro
5:00
pm
25min
Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Talk
English
This session will be recorded
Session at GodotFest 25
Chrysa Bika Chrysa Bika
5:00
pm
50min
Unlocking Godot’s Superpower: Productivity
Talk
English
This session will be recorded
Discover Godot's productivity features and workflow optimization techniques
Luca Andre Martinelli Luca Andre Martinelli
5:30
pm
60min
Closing
General info
5:30
pm
50min
Raytracing is simple for 2D games!
Talk
English
This session will be recorded
2D lighting techniques and ray-traced lighting system for indoor spaceship environments
Jaanus Jaggo (Perfoon) Jaanus Jaggo (Perfoon)
9:00
am
90min
Registration
General info
10:30
am
50min
Making of Cards in Fogpiercer
Talk
English
This session will be recorded
Behind-the-scenes look at card system development in Fogpiercer
Krystof Klestil Krystof Klestil
10:30
am
30min
Breakfast
General info
10:30
am
60min
Panel
Main Stage
10:30
am
120min
Seeing the forest for the trees: How to think about workflows when designing tools
Workshop
English
This session will NOT be recorded
Session at GodotFest 25
Robin Yann Storm Robin Yann Storm
11:30
am
25min
Art Direction Crash Course (for non-artists)
Talk
English
This session will be recorded
A comprehensive guide to art direction for programmers, designers, and non-artists
Simone Mändl Simone Mändl
12:00
pm
50min
Tilemaps
Talk
English
This session will be recorded
Comprehensive guide to tilemap systems in Godot for level design
Jackie Codes Jackie Codes
12:00
pm
60min
Merch & Gameshowcase
General info
12:00
pm
50min
Building Starfinder: Professional Godot at Scale
Talk
English
This session will be recorded
Case study of building a professional-scale RPG with 30 developers using Godot
Ricard Pillosu Ricard Pillosu
María Calle Galán María Calle Galán
Felix Rios Felix Rios
1:00
pm
90min
Lunch
General info
2:30
pm
50min
Making Audio for a Godot Project in FMOD
Talk
English
This session will be recorded
Implement FMOD audio middleware with Godot for professional audio systems
Peter Havran Peter Havran
2:30
pm
60min
Merch & Gameshowcase
General info
2:30
pm
50min
Keeper to Keepers: Adding Multiplayer to Dome Keeper
Talk
English
This session will be recorded
Learn how to add multiplayer to existing single-player games
Chris Ridenour Chris Ridenour
2:30
pm
50min
New Game+: Adding Backend Features to Your Godot Projects
Talk
English
This session will be recorded
Add backend features and cloud services to your Godot projects
Patricia Berger Patricia Berger
3:30
pm
25min
Beyond the Loop: A Primer on Interactive Music in Godot
Talk
English
This session will be recorded
Session at GodotFest 25
Paul Bittmann Paul Bittmann
3:30
pm
30min
Coffee & Snacks
General info
3:30
pm
60min
Unlocking GDExtension Power: Integrating external C++ Libraries
Workshop
English
This session will be recorded
Master GDExtension development and integrate external C++ libraries
Patrick Exner Patrick Exner
4:00
pm
50min
Don't ship the wrong game!
Talk
English
This session will be recorded
Learn how to validate prototypes and avoid shipping games that no one wants
René Habermann René Habermann
5:00
pm
60min
Closing
General info
5:30
pm
30min
Fireside Chat
Main Stage
6:00
pm
30min
Closing Remarks
Main Stage

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