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Chrysa BikaChrysa Bika

At GodotFest 25, Chrysa will explore the critical role of human-centered research in making game development more accessible and inclusive. This session will advocate for co-designing with players at the center, presenting approaches, methods, and practical guidelines for incorporating accessibility and DEI into game development with Godot from the start. Through case studies, attendees will learn how inclusive design leads to more intuitive, usable, and engaging games for all players.

Sessions at GodotFest 25

Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Iberico Talk
25 minutes
English
This session will be recorded
In this session, we advocate for co-designing with players at the center. We will present approaches, methods, and practical guidelines for incorporating accessibility & DEI into game development with Godot from the start. Through case studies, we will show how inclusive design leads to more intuitive, usable, and engaging games for all players.
Chrysa Bika Chrysa Bika

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