Claire is a technical artist who worked as Lead programmer on the open-source game Amnios.
Dual wielding educations in Game Design & Graphics and Computer Science, she strives to bridge the artistic and technical. She especially likes to come up with solutions to create compelling visuals with simplified pipelines, adapted to smaller teams. She is also a Godot, FOSS and jam enthusiast.
She is currently working on Fly Fishing, a 3D swinging platformer made in Godot by a two-person team.

