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Dom HarrisDom Harris

Dom Harris leads publishing partnerships at CrazyGames, helping browser-first studios bring their projects to millions of players through the platform’s instant-play catalog. He guides teams on monetization, live ops, and the technical requirements that keep high-performance web games running smoothly.

Before joining CrazyGames, Dom worked across several indie studios in production and business development roles, giving him a practical view of the hurdles small teams face when targeting the web. He now channels that experience into crafting lighter-weight deployment workflows and clearer export guidance for developers shipping their first HTML5 builds.

Sessions at GodotFest 25

Shipping Godot: From Build to Player
Ballsaal Event
50 minutes
English
This session will be recorded
Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project.
Pablo Navarro Pablo Navarro
Paul Lawitzki Paul Lawitzki
Joseph Hill Joseph Hill
Dom Harris Dom Harris
Ben Vehling Ben Vehling