Felix Rios is the Lead Narrative Designer at Epictellers, where they specialize in implementing complex branching narratives in Godot. With a background in tabletop role-playing design and a long history in software development, Felix brings a unique perspective to narrative game design and storytelling systems.
As part of the team building Starfinder, a professional-scale cRPG with 30 developers, Felix has developed practical workflows for implementing branching narratives in Godot. Their expertise lies in adapting narrative teams to the engine’s capabilities and limitations, creating efficient systems that handle complex storytelling requirements.
At GodotFest 25, Felix will share insights from their daily workflow for implementing branching narratives in Godot, showing how the narrative team adapted to the engine’s capabilities and limitations. Their session will cover practical approaches to narrative system design and how to effectively manage complex storytelling in large-scale Godot projects.