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Giovanni BeltranGiovanni Beltran

I’m game developer and co-founder of Team Vultures, an indie studio based in Bogotá, Colombia. I’ve been building games independently since 2018, working across custom consoles, experimental projects, and board games before co-founding Team Vultures in 2023. I co-directed development on Vultures - Scavengers of Death, a turn-based tactics and survival horror game built in Godot with a PS1-inspired low-poly style, shipped commercially after several years of production.

Sessions at GodotFest 26