Did you ever struggle with reading a piece of text in a game? Typography is still a crucial mediator for information in digital media. Be it a text log, an item description or just a menu option. Unfortunately, typography has been ill-supported by game engines for a long time. Along comes Godot, offering the best font support for games in any engine I have ever seen. In this workshop I want to explore interface design from a typographic angle, and how Godot can be used to accomodate for a wide range of gamers’ reading needs.
Henni is a professional graphic designer and hobbyist game developer, running her own type foundry. When she first encountered Godot, she was in the middle of researching how to make typography look better in games. She couldn’t get over how great Godot’s toolkit was for achieving that.