Jackie Codes is a passionate game developer and content creator known for streaming game development on Twitch and creating tutorials and devlogs on YouTube. With a love for the Godot Engine, Jackie finds that it allows for creative expression in an awesome interactive medium.
Specializing in RPG and Adventure games, Jackie focuses on expressing deeper concepts through gameplay. With four years of experience using tilemaps in Godot for open-world RPG development, Jackie has become intimately familiar with the system’s capabilities and limitations.
At GodotFest 25, Jackie will share comprehensive insights learned from four years of tilemap development for an open-world RPG. This talk will cover optimization techniques for open-world games, the power of scene tiles, procedural generation using resources and noise, serialization for saving and loading, terrain systems, and future developments in tilemap technology. Attendees will gain practical knowledge for implementing robust tilemap systems in their own projects.