Krystof Klestil has been using Godot since April 2018 and credits the engine with helping him become a game developer, as it just made sense to him from the start. With a long-time passion for game creation, Krystof has explored various creative pursuits ranging from websites and graphic design to leatherworking and knitting before focusing on game development.
In 2020, Krystof co-founded Mad Cookies with friends and has been making games together with the team since then. His experience spans both 2D and 3D game development, with particular expertise in creating engaging card-based gameplay systems and visual design.
At GodotFest 25, Krystof will share insights from the development of Fogpiercer, focusing on the creation of both 2D and 3D card systems. This talk will cover the iterative process of designing cards that feel and look awesome, the challenges of communicating complex information to players, and the technical implementation of card mechanics in Godot. Attendees will learn about the evolution of card design from concept to polished gameplay elements.