Luca Andre Martinelli is an Italo-German developer and designer at Bippinbits, where they focus on unlocking Godot’s productivity potential for indie game development. With experience working on successful projects like Dome Keeper and PVKK, Luca brings deep insights into how productivity-focused development can lead to better games and faster iterations.
Previously working at Mimimi Games with Unity, Luca has a unique perspective on what makes Godot special for indie developers. Their expertise lies in identifying and harnessing Godot’s productivity features, creating efficient workflows that enable small teams to compete with larger studios through smarter development practices.
At GodotFest 25, Luca will share practical examples and insights from their work at Bippinbits, demonstrating how focusing on productivity not only unlocks faster iterations but generally leads to better games. This session will cover workflow optimization techniques and how to make the most of Godot’s productivity features for indie game development.