Maria Calle is a Level Designer at Epictellers, where they specialize in creating custom tools that bridge the gap between level design, code, and narrative systems. With expertise in extending Godot’s capabilities to meet production needs, Maria plays a crucial role in the development of Starfinder, a professional-scale cRPG built with a team of 30 developers.
Their work focuses on developing practical solutions for large-scale game production, creating tools that enable seamless collaboration between different disciplines. Maria’s experience demonstrates how Godot can be effectively extended and customized to handle complex production workflows, from level design iteration to narrative system integration.
At GodotFest 25, Maria will share practical examples of custom tool development in Godot, showing how the engine can be adapted and extended to meet the demands of commercial game production. Their insights will cover the challenges and solutions encountered when scaling Godot for large teams and complex projects.