Patricia Berger brings a decade of professional backend development, cloud consulting, and data engineering experience to the game development world. With hands-on work in professional game development while maintaining game development as a hobby, Patricia is excited to share practical insights and real-world solutions.
At GodotFest 25, Patricia will present on adding backend features to Godot projects, transforming single-player experiences into connected, community-driven platforms. This session will cover backend architecture for games, real-time multiplayer implementation, analytics, social systems, and best practices for integrating Godot with backend services. Attendees will learn how to level up their projects with features like guilds, chat, challenges, and real-time play.