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Paul LawitzkiPaul Lawitzki

Paul is a game designer and programmer at Chasing Carrots and has been part of the team since over a decade. They are also the creative director on Halls of Torment, influenced its visual style, and created the soundtrack for the game. Previously, they have worked on Good Company and Pressure Overdrive.

At GodotFest 25, Paul will share technical learnings from the development of Halls of Torment, their first Godot-based commercial project. This talk will cover project structure, programming patterns, performance profiling, inter-object communication for modular entities, and the benefits of compiling custom Godot editor builds. Attendees will learn from both successful approaches and mistakes made during development.

Sessions at GodotFest 25

A Peek Under the Hood: Technical Learnings from Halls of Torment
Ballsaal Talk
50 minutes
English
This session will be recorded
In this talk we will take a deep dive into Halls of Torment's code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics.
Paul Lawitzki Paul Lawitzki

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