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Peter HavranPeter Havran

Peter Havran is an audio specialist and FMOD integration expert, working as a one-man audio department for the roguelike deckbuilder Fogpiercer. With extensive experience in both Godot’s native audio system and FMOD middleware, Peter brings unique insights into the advantages and disadvantages of using FMOD with Godot Engine.

As one of the few sound designers and composers working with FMOD in Godot projects, Peter has navigated the challenges of integrating third-party audio middleware with the engine. His work on Fogpiercer has involved creating both music and sound effects using FMOD, while working within the constraints of Godot’s audio architecture.

At GodotFest 25, Peter will share his practical experience with FMOD integration in Godot, covering technical limitations encountered, implementation approaches, and the unique considerations that arise when using third-party plugins. The talk will be particularly valuable for sound designers, composers, and developers considering FMOD for their Godot projects.

Sessions at GodotFest 25

Making Audio for a Godot Project in FMOD
Talk
50 minutes
English
This session will be recorded
Implement FMOD audio middleware with Godot for professional audio systems
Peter Havran Peter Havran

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