Skip to main content

Ricard PillosuRicard Pillosu

Ricard Pillosu is the co-founder and CEO of Epictellers, a studio currently building a narrative-driven CRPG with Godot Engine. Before starting Epictellers, Ricard worked on a mix of AAA and indie games — including as Development Director on Rise: Son of Rome for Xbox One — and spent time at studios like Crytek, Smilegate Barcelona, and Arhat Games.

Now, he’s focused on pushing Godot to its limits for complex RPG systems, blending open-source tools with rich storytelling. Ricard loves talking about production workflows, team dynamics, and what it takes to build big games with small teams.

At GodotFest 25, Ricard will share insights from building Starfinder with a team of 30 professionals using Godot. This talk will provide an honest, practical look at developing a cRPG at scale, covering where Godot exceeded expectations versus where workarounds were needed, managing complex narrative systems, coordinating large teams, and the workflows that emerged from actual production needs.

Sessions at GodotFest 25

Building Starfinder: Professional Godot at Scale
Talk
50 minutes
English
This session will be recorded
Case study of building a professional-scale RPG with 30 developers using Godot
Ricard Pillosu Ricard Pillosu
María Calle Galán María Calle Galán
Felix Rios Felix Rios

Follow Ricard Pillosu