Robin-Yann Storm is a freelance Product & UX Designer for Tools. They have worked as a full time Tool UX Designer in the AAA games industry on the Glacier 2 editor on which the Hitman series was built, the Decima editor on which the Horizon series was built, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made them well acquainted with the workflows of Pixar’s USD framework.
They have consulted companies both big and small on workflows, tools, and UGC. Next to that, they created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book ‘An Architectural Approach to Level Design, Second Edition’.
At GodotFest 25, Robin-Yann will present two sessions. First, a workshop on designing workflows when creating tools, covering holistic user experience, asking deeper questions about user feedback, calculating ROI for tooling work, and understanding how tooling needs change over time. Second, a talk on in-game documentation using “Gyms, Zoos, and Museums” - interactive levels that serve as documentation for artists, designers, and developers, making information accessible and contextual within the game environment.