Skip to main content

Simone MändlSimone Mändl

Simone Mändl is one half of DU&I, a game development studio focused on creating unique and visually striking games. With expertise in art direction and visual design, Simone brings a comprehensive understanding of how to guide artistic vision in game development projects.

Specializing in teaching art direction to non-artists, Simone understands the challenges that programmers, game designers, and level designers face when trying to create cohesive visual experiences. Their approach covers fundamental art principles like composition, lighting, colors, and shape language, while also addressing practical aspects like stylization techniques and the distinction between moodboards and reference boards.

At GodotFest 25, Simone will deliver an art direction crash course specifically designed for non-artists, sharing essential art knowledge that can help developers and designers create more visually compelling games. This session will bridge the gap between technical development and artistic vision, empowering creators to make better artistic decisions regardless of their background in visual arts.

Sessions at GodotFest 25

Art Direction Crash Course (for non-artists)
Talk
25 minutes
English
This session will be recorded
A comprehensive guide to art direction for programmers, designers, and non-artists
Simone Mändl Simone Mändl