Vivien Lulkowski is a developer at Blender Studio, where they work on innovative game projects that bridge the gap between Blender and Godot. As part of the team behind DOGWALK, a short open-source game, Vivien brings expertise in asset pipeline development and game production workflows.
With experience in both Blender and Godot, Vivien specializes in creating seamless workflows between 3D content creation and game development. Their work on DOGWALK demonstrates how to effectively integrate Blender’s powerful 3D tools with Godot’s game engine capabilities, resulting in efficient production pipelines and distinctive visual styles.