<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>2027 on GodotFest</title><link>https://godotfest.com/tags/2027/</link><description>Recent content in 2027 on GodotFest</description><language>en</language><atom:link href="https://godotfest.com/tags/2027/index.xml" rel="self" type="application/rss+xml"/><item><title>ste</title><link>https://godotfest.com/team/ste/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/ste/</guid><description>&lt;p>ste is part of the GodotFest staff.&lt;/p></description></item><item><title>Matteo Tietz</title><link>https://godotfest.com/team/matteo-tietz/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/matteo-tietz/</guid><description>&lt;p>Matteo Tietz is part of the GodotFest staff.&lt;/p></description></item><item><title>Miguel (bitbrain)</title><link>https://godotfest.com/team/miguel/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/miguel/</guid><description>&lt;p>Miguel, better known as &lt;a href="https://bitbra.in/">bitbrain&lt;/a>, is part of the GodotFest staff. He is a Lead Software Engineer and game developer from Germany, living in London, where he organises the &lt;a href="https://www.meetup.com/godot-user-group-london/">Godot User Group London&lt;/a>.&lt;/p>
&lt;p>A long-time Godot evangelist, he shares his game development journey in devlogs on &lt;a href="https://www.youtube.com/@bitbraindev">YouTube&lt;/a> and spoke at GodotCon 2023 about &lt;a href="https://media.ccc.de/v/godotcon2023-57817-super-charging-content-production-with-godot-addons">super-charging content production with Godot addons&lt;/a>. For GodotFest 2025 he was part of the &lt;a href="https://godotengine.org/article/godotfest-2025/">submission committee&lt;/a>.&lt;/p></description></item><item><title>Senad Hrnjadovic</title><link>https://godotfest.com/team/senad-hrnjadovic/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/senad-hrnjadovic/</guid><description>&lt;p>Senad Hrnjadovic is a Co-Founder of GodotFest and the managing director of &lt;a href="https://godotfest.com/impressum/">GameDev Events Munich&lt;/a>, the company that organises the event.&lt;/p>
&lt;p>He founded &lt;a href="https://www.senam-games.com/">SenAm Games&lt;/a>, an independent studio in Munich built on the Godot Engine, in 2018 and leads it as CEO. Its first commercial game, the noir detective graphic novel Hauma, was made with Godot 3.5 and released on Steam in 2023. The studio also develops serious games for clients. At GodotCon 2023 he shared the studio&amp;rsquo;s experience in the talk &lt;a href="https://media.ccc.de/v/godotcon2023-57850-running-an-indie-game-dev-studio-based-on-godot-the-good-the-bad-and-the-ugly">&amp;ldquo;Running an indie game dev studio based on Godot: the good, the bad and the ugly&amp;rdquo;&lt;/a>.&lt;/p></description></item><item><title>Raffaele Picca</title><link>https://godotfest.com/team/raffaele-picca/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/raffaele-picca/</guid><description>&lt;p>Raffaele Picca is a Co-Founder of GodotFest and makes games at &lt;a href="https://bippinbits.com/">Bippinbits&lt;/a>, the studio behind Dome Keeper and &lt;a href="https://pvkk.game/">PVKK&lt;/a>, all built with Godot. At GodotFest he takes care of the conference art.&lt;/p>
&lt;p>He started in the games industry in 2005 as a graphic artist on Aquanox for the PlayStation 2, and went on to release 11 titles as an Art Director at RedMoon Studios between 2006 and 2011. After six years as a self-employed artist, during which he created the VR experience Deep Echo and won an Epic Dev Grant, and a stint as Creative Director at echion corporate communications, he returned to game development. Alongside Bippinbits he releases his own games as a solo developer, most recently &lt;a href="https://store.steampowered.com/app/4519130/MOLDRISE/">MOLDRISE&lt;/a>.&lt;/p></description></item><item><title>Johannes Ebner</title><link>https://godotfest.com/team/johannes-ebner/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/johannes-ebner/</guid><description>&lt;p>Johannes Ebner is a Co-Founder of GodotFest. He has spent 18 years building multiplayer games and online services, for studios ranging from indie to AAA.&lt;/p>
&lt;p>In his day job he is a Senior Production Partner Manager at XBOX, helping publishers and studios bring their games to the XBOX ecosystem. Before that he was a Gaming Solution Architect at Microsoft, where he helped Valheim go cross-platform with PlayFab and Azure. He also runs &lt;a href="https://blog.structed.me/">Structed.me&lt;/a>, a consultancy for games with online components, and built &lt;a href="https://github.com/Structed/godot-playfab">godot-playfab&lt;/a>, the Godot plugin for PlayFab used by games such as Dome Keeper.&lt;/p></description></item><item><title>Ben Vehling</title><link>https://godotfest.com/team/ben-vehling/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotfest.com/team/ben-vehling/</guid><description>&lt;p>Ben Vehling is a producer at United Soft Media and Co-Founder of GodotFest. He leads the operational side of the event, from partner coordination and budgeting to keeping the onsite experience running smoothly. Ben balances community care with a detail-oriented mindset that helps the festival grow while staying true to its roots.&lt;/p></description></item></channel></rss>