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Godotfest25

Vivien Lulkowski

Blender Studio developer and game creator

Speaker Godotfest25
Unlocking Godot's Superpower: Productivity

Discover Godot's productivity features and workflow optimization techniques

Talk Godotfest25
Unlocking GDExtension Power: Integrating external C++ Libraries

Master GDExtension development and integrate external C++ libraries

Workshop Godotfest25
Tilemaps

Comprehensive guide to tilemap systems in Godot for level design

Talk Godotfest25
Simone Mändl

Half of DU&I game development studio

Speaker Godotfest25
Simon Thommes

Blender Studio developer and game creator

Speaker Godotfest25
Seeing the forest for the trees: How to think about workflows when designing tools

Session at GodotFest 25

Workshop Godotfest25
Robin Yann Storm

Game developer and educator

Speaker Godotfest25
Ricard Pillosu

Co-founder of Epictellers, building Starfinder with Godot

Speaker Godotfest25
René Habermann

Director at Bippinbits, game prototyping expert

Speaker Godotfest25
Raytracing is simple for 2D games!

2D lighting techniques and ray-traced lighting system for indoor spaceship environments

Talk Godotfest25
Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion

Session at GodotFest 25

Talk Godotfest25
Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot

Master large-scale vegetation rendering techniques for open-world games and visualizations

Talk Godotfest25
Peter Havran

Audio designer and composer

Speaker Godotfest25
Paul Lawitzki

Game developer and educator

Speaker Godotfest25
Paul Bittmann

Interactive music specialist and audio designer

Speaker Godotfest25
Patrick Exner

Game developer and educator

Speaker Godotfest25
Patricia Berger

Game developer and Godot enthusiast

Speaker Godotfest25
Pablo Navarro

Game developer, porter and publisher (RAWRLAB Games)

Speaker Godotfest25
One Does Not Simply Ship Web Games with Godot (Yet)

Explore the current state of Godot Web development and what works for real-world production

Talk Godotfest25
Oh, that UI looks dope—wish it wasn't so hard to read tho

Learn UI typography and accessibility best practices for better readability

Workshop Godotfest25
Nils Zweiling

Software developer creating interactive experiences, games and apps

Speaker Godotfest25
New Game+: Adding Backend Features to Your Godot Projects

Add backend features and cloud services to your Godot projects

Talk Godotfest25
My experience porting Godot games to Nintendo Switch

Real-world experience and lessons learned from porting Godot games to Nintendo Switch

Talk Godotfest25
Mike Schulze

Creator of GdUnit4 & GdUnit4Net testing frameworks

Speaker Godotfest25
María Calle Galán

Level Designer at Epictellers

Speaker Godotfest25
Making of DOGWALK - Blender Studio's game project

Behind-the-scenes look at Blender Studio's game development process with Godot

Talk Godotfest25
Making of Cards in Fogpiercer

Behind-the-scenes look at card system development in Fogpiercer

Talk Godotfest25
Making Audio for a Godot Project in FMOD

Implement FMOD audio middleware with Godot for professional audio systems

Talk Godotfest25
Luca Leonardi

Game developer and educator

Speaker Godotfest25
Luca Andre Martinelli

Godot productivity and workflow expert

Speaker Godotfest25
Less is More: Modern Approaches to Low-Fi Visuals

Explore modern low-fi visual approaches and techniques

Talk Godotfest25
Krystof Klestil

Game developer and creative specialist

Speaker Godotfest25
Keeper to Keepers: Adding Multiplayer to Dome Keeper

Learn how to add multiplayer to existing single-player games

Talk Godotfest25
Karl Bittner

Game developer and educator

Speaker Godotfest25
Julien Kaspar

Blender Studio developer and game creator

Speaker Godotfest25
Jackie Codes

Game developer, streamer, and content creator

Speaker Godotfest25
Jaanus Jaggo (Perfoon)

Indie game developer and author of the Abandoned Spaceship Demo scene

Speaker Godotfest25
Henni

Professional graphic designer and typography expert

Speaker Godotfest25
Gyms, Zoos, and Museums: Your documentation should be in-game

Learn how to create in-game documentation that players actually use

Talk Godotfest25
Godot Foundation Q&A

Q&A session with the Godot Foundation team about current projects and future plans

Talk Godotfest25
From Theora to AV1: Transforming Video Workflows in Godot 4

Introducing Video Toolkit for Godot (VTG) - modern AV1 software decoding with cross-platform support

Talk Godotfest25
Felix Rios

Game developer and educator

Speaker Godotfest25
Emilio Coppola

Executive Director, Godot Foundation

Speaker Godotfest25
Don't ship the wrong game!

Learn how to validate prototypes and avoid shipping games that no one wants

Talk Godotfest25
Chrysa Bika

Game developer and educator

Speaker Godotfest25
Chris Ridenour

Game developer and Godot enthusiast

Speaker Godotfest25
Building Starfinder: Professional Godot at Scale

Case study of building a professional-scale RPG with 30 developers using Godot

Talk Godotfest25
Building Robust Godot Games with GdUnit4 & GdUnit4Net

Build reliable and robust Godot games with comprehensive testing frameworks

Workshop Godotfest25
Beyond the Loop: A Primer on Interactive Music in Godot

Session at GodotFest 25

Talk Godotfest25
Art Direction Crash Course (for non-artists)

A comprehensive guide to art direction for programmers, designers, and non-artists

Talk Godotfest25
Antti Tiihonen

Co-founder of Almost Human (Legend of Grimrock series)

Speaker Godotfest25
A Peek Under the Hood: Technical Learnings from Halls of Torment

Technical insights and learnings from developing Halls of Torment

Talk Godotfest25