Godotfest25
Blender Studio developer and game creator
Discover Godot's productivity features and workflow optimization techniques
Master GDExtension development and integrate external C++ libraries
Comprehensive guide to tilemap systems in Godot for level design
Half of DU&I game development studio
Blender Studio developer and game creator
Session at GodotFest 25
Game developer and educator
Co-founder of Epictellers, building Starfinder with Godot
Director at Bippinbits, game prototyping expert
2D lighting techniques and ray-traced lighting system for indoor spaceship environments
Session at GodotFest 25
Master large-scale vegetation rendering techniques for open-world games and visualizations
Audio designer and composer
Game developer and educator
Interactive music specialist and audio designer
Game developer and educator
Game developer and Godot enthusiast
Game developer, porter and publisher (RAWRLAB Games)
Explore the current state of Godot Web development and what works for real-world production
Learn UI typography and accessibility best practices for better readability
Software developer creating interactive experiences, games and apps
Add backend features and cloud services to your Godot projects
Real-world experience and lessons learned from porting Godot games to Nintendo Switch
Creator of GdUnit4 & GdUnit4Net testing frameworks
Level Designer at Epictellers
Behind-the-scenes look at Blender Studio's game development process with Godot
Behind-the-scenes look at card system development in Fogpiercer
Implement FMOD audio middleware with Godot for professional audio systems
Game developer and educator
Godot productivity and workflow expert
Explore modern low-fi visual approaches and techniques
Game developer and creative specialist
Learn how to add multiplayer to existing single-player games
Game developer and educator
Blender Studio developer and game creator
Game developer, streamer, and content creator
Indie game developer and author of the Abandoned Spaceship Demo scene
Professional graphic designer and typography expert
Learn how to create in-game documentation that players actually use
Q&A session with the Godot Foundation team about current projects and future plans
Introducing Video Toolkit for Godot (VTG) - modern AV1 software decoding with cross-platform support
Game developer and educator
Executive Director, Godot Foundation
Learn how to validate prototypes and avoid shipping games that no one wants
Game developer and educator
Game developer and Godot enthusiast
Case study of building a professional-scale RPG with 30 developers using Godot
Build reliable and robust Godot games with comprehensive testing frameworks
Session at GodotFest 25
A comprehensive guide to art direction for programmers, designers, and non-artists
Co-founder of Almost Human (Legend of Grimrock series)
Technical insights and learnings from developing Halls of Torment