Godotfest26
- Ahmed Alfiki
- Aida Navarro
- Alec Shea
- Aleksandra Dulska
- Amir Mujacic
- André Ewald
- Anthony Tešija
- Backstitch: Real-Time Version Control for Godot
- Building A Multiplayer Network for Digital Twins in VR/AR
- Building Your Discord Server Through Every Stage of Game Development
- Carter Hinkle
- Chris Kohler
- Claire Blackshaw
- Claire Delhomme
- Clay John
- Console Development Unlocked: Bringing Your Godot Game to PS5, Xbox & Switch
- Continuous community driven translations with gettext and Weblate
- Cracking open Godot Editor: what it taught me about Godot
- Crashes Don't Care What Language You Wrote Your Game In
- Darrius Anthony
- Developing a humanitarian video game in Godot
- Dr. Johannes Mattmann
- Dr. Tim Nugent
- Erick Passos
- Farewell Speech
- Francesco Piacenti (FR3NKD)
- From Alpha to Z-Test: A trip through Godot's renderer
- Giovanni Beltran
- Godot & Accessibility - Creating the Utmost Freedom
- I Don't Know If This Game Is Good
- Ichor Online: Building a Massive Multiplayer Online RPG in Godot
- Inacio Schweller
- Jiří Starý
- Johannes Ebner
- Keynote: Tools Change, Craft Remains - Reflections on Godot, AI and the Future of Making Games
- Kristian Too Andreasen
- Lara Schmidt
- Leon Klostermann
- Leonardo Rocha
- Leszek Nowak
- Let's Hear It! Enabling True Audio Accessibility in Godot
- Lilith Duncan
- LOVE,DOGS+ROBOTS .NET, C#, and Godot everywhere!
- Max de Kroon
- Michał Myczkowski
- Mobile Games Without the Slop
- Moritz Voss
- Multiplayer Bloopers: Common networking pitfalls explained with painful examples
- No Big Rewrites! Incrementally Porting GDScript to C++ with GDExtension
- Owen Magri
- Paris Buttfield-Addison
- Putting Voices in Indie Games - A Guide For Indies On A Budget
- Raffaele Picca
- René Habermann
- Shipping 3D Cross-Platform on a Shoestring Budget: A Solo Dev's Postmortem
- Simon Dalvai
- Simone Mändl
- Small Team, Big Leverage: Using Automation to Build Games Faster
- Synthesizing a Flamethrower from a Bathroom Sink: DIY Sound Design for Indie Devs
- TestFlight for Godot Developers: Playtesting Games on Apple Platforms
- The 5-Phase Game Jam Framework: Bringing Structure to Chaos
- The basics of Image Composition
- The Price of Rushing Preproduction - Vultures: A "Turn-Based Resident Evil" Postmortem
- The Return of Game Programming Patterns for Godot
- Thomas Mayer
- Tina Nguyen
- Using Godot for defence simulators
- Waiting for GDScript: Rebuilding a Dialogue Engine Without C#
- Werner Mendizabal
- What Our Unity Team Got Wrong (So You Don't Have To)
- Why You Should Develop and Release on Console First
- You want to add Shaders to your game? Here is how you start.
- Zagir Fabarisov