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Talks & Workshops

A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk
50 minutes
English
This session will be recorded
Technical insights and learnings from developing Halls of Torment
Paul Lawitzki Paul Lawitzki
Art Direction Crash Course (for non-artists)
Talk
25 minutes
English
This session will be recorded
A comprehensive guide to art direction for programmers, designers, and non-artists
Simone Mändl Simone Mändl
Beyond the Loop: A Primer on Interactive Music in Godot
Talk
25 minutes
English
This session will be recorded
Session at GodotFest 25
Paul Bittmann Paul Bittmann
Building Robust Godot Games with GdUnit4 & GdUnit4Net
Workshop
60 minutes
English
This session will be recorded
Build reliable and robust Godot games with comprehensive testing frameworks
Mike Schulze Mike Schulze
Building Starfinder: Professional Godot at Scale
Talk
50 minutes
English
This session will be recorded
Case study of building a professional-scale RPG with 30 developers using Godot
Ricard Pillosu Ricard Pillosu
María Calle Galán María Calle Galán
Felix Rios Felix Rios
Don't ship the wrong game!
Talk
50 minutes
English
This session will be recorded
Learn how to validate prototypes and avoid shipping games that no one wants
René Habermann René Habermann
From Theora to AV1: Transforming Video Workflows in Godot 4
Talk
25 minutes
English
This session will be recorded
Introducing Video Toolkit for Godot (VTG) - modern AV1 software decoding with cross-platform support
Nils Zweiling Nils Zweiling
Godot Foundation Q&A
Talk
50 minutes
English
This session will be recorded
Q&A session with the Godot Foundation team about current projects and future plans
Emilio Coppola Emilio Coppola
Gyms, Zoos, and Museums: Your documentation should be in-game
Talk
25 minutes
English
This session will be recorded
Learn how to create in-game documentation that players actually use
Robin Yann Storm Robin Yann Storm
Keeper to Keepers: Adding Multiplayer to Dome Keeper
Talk
50 minutes
English
This session will be recorded
Learn how to add multiplayer to existing single-player games
Chris Ridenour Chris Ridenour
Less is More: Modern Approaches to Low-Fi Visuals
Talk
50 minutes
English
This session will be recorded
Explore modern low-fi visual approaches and techniques
Antti Tiihonen Antti Tiihonen
Making Audio for a Godot Project in FMOD
Talk
50 minutes
English
This session will be recorded
Implement FMOD audio middleware with Godot for professional audio systems
Peter Havran Peter Havran
Making of Cards in Fogpiercer
Talk
50 minutes
English
This session will be recorded
Behind-the-scenes look at card system development in Fogpiercer
Krystof Klestil Krystof Klestil
Making of DOGWALK - Blender Studio's game project
Talk
50 minutes
English
This session will be recorded
Behind-the-scenes look at Blender Studio's game development process with Godot
Vivien Lulkowski Vivien Lulkowski
Simon Thommes Simon Thommes
Julien Kaspar Julien Kaspar
My experience porting Godot games to Nintendo Switch
Talk
50 minutes
English
This session will NOT be recorded
Real-world experience and lessons learned from porting Godot games to Nintendo Switch
Pablo Navarro Pablo Navarro
New Game+: Adding Backend Features to Your Godot Projects
Talk
50 minutes
English
This session will be recorded
Add backend features and cloud services to your Godot projects
Patricia Berger Patricia Berger
Oh, that UI looks dope—wish it wasn't so hard to read tho
Workshop
60 minutes
English
This session will be recorded
Learn UI typography and accessibility best practices for better readability in Godot games.
Henni Henni
One Does Not Simply Ship Web Games with Godot (Yet)
Talk
25 minutes
English
This session will be recorded
Explore the current state of Godot Web development and what works for real-world production
Luca Leonardi Luca Leonardi
Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
Talk
50 minutes
English
This session will be recorded
Master large-scale vegetation rendering techniques for open-world games and visualizations
Karl Bittner Karl Bittner
Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Talk
25 minutes
English
This session will be recorded
Session at GodotFest 25
Chrysa Bika Chrysa Bika
Raytracing is simple for 2D games!
Talk
50 minutes
English
This session will be recorded
2D lighting techniques and ray-traced lighting system for indoor spaceship environments
Jaanus Jaggo (Perfoon) Jaanus Jaggo (Perfoon)
Seeing the forest for the trees: How to think about workflows when designing tools
Workshop
120 minutes
English
This session will NOT be recorded
Session at GodotFest 25
Robin Yann Storm Robin Yann Storm
Tilemaps
Talk
50 minutes
English
This session will be recorded
Comprehensive guide to tilemap systems in Godot for level design
Jackie Codes Jackie Codes
Unlocking GDExtension Power: Integrating external C++ Libraries
Workshop
60 minutes
English
This session will be recorded
Master GDExtension development and integrate external C++ libraries
Patrick Exner Patrick Exner
Unlocking Godot's Superpower: Productivity
Talk
50 minutes
English
This session will be recorded
Discover Godot's productivity features and workflow optimization techniques
Luca Andre Martinelli Luca Andre Martinelli