Talks & Workshops
A Peek Under the Hood: Technical Learnings from Halls of Torment
Ballsaal
Talk
50 minutes
English
This session will be recorded
In this talk we will take a deep dive into Halls of Torment's code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics.
Paul LawitzkiArt Direction Crash Course (for non-artists)
Ballsaal
Talk
25 minutes
English
This session will be recorded
A talk aimed at non-artists that covers how to art direct. I want to cover basics like composition, lighting, colors and shape language.
Simone MändlBeyond the Loop: A Primer on Interactive Music in Godot
Iberico
Talk
25 minutes
English
This session will be recorded
Unlock the secrets of interactive music in Godot and learn how to bridge the gap between game developers and audio creators.
Paul BittmannBuilding Robust Godot Games with GdUnit4 & GdUnit4Net
Italy
Workshop
60 minutes
English
This session will not be recorded
Maintaining code quality in growing Godot projects is challenging. This presentation introduces GdUnit4 and GdUnit4Net, comprehensive testing frameworks that bring professional testing capabilities to Godot development.
Mike SchulzeBuilding Starfinder: Professional Godot at Scale
Ballsaal
Talk
50 minutes
English
This session will be recorded
This talk presents a case study where 30 developers are building Starfinder - a full-scale RPG.
MarÃa Calle Galán
Ricard Pillosu
Felix RiosCollaborative Game Development with Godot: From Studio Model to Community-Built Games
Iberico
Talk
25 minutes
English
This session will be recorded
In this session, Sarah Spiers and Will Thompson will share how collaborative development with Godot can transform game-making into a pathway for new creators.
Sarah Spiers
Will ThompsonDon't ship the wrong game!
Ballsaal
Talk
50 minutes
English
This session will be recorded
I'll share how we avoid make a production too large by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times.
René HabermannFrom Theora to AV1: Transforming Video Workflows in Godot 4
Iberico
Talk
25 minutes
English
This session will be recorded
I’ll discuss VTG’s approach to future hardware acceleration, key design choices, and practical challenges. Attendees will see early results, with an open discussion welcomed to gather thoughts and suggestions.
Nils ZweilingGdUni4 live demo + technical overview
Iberico
Talk
25 minutes
English
This session will be recorded
Live demo of GdUnit4 with writing and running tests for gameplay logic and scenes, plus best practices and Q&A.
Mike SchulzeGodot Foundation Q&A
Ballsaal
Talk
50 minutes
English
This session will be recorded
Do you have any questions about Godot you would like to ask the people at the Godot Foundation? After a short update about the projects we are working on, feel free to ask anything…
Emilio CoppolaGodot meets JetBrains: Building IDE tools for a growing engine
Ballsaal
Talk
50 minutes
English
This session will be recorded
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider.
Matt EllisGyms, Zoos, and Museums: Your documentation should be in-game
Iberico
Talk
25 minutes
English
This session will be recorded
Gyms, Zoos, and Museums: Let's look at documentation examples, see how they work, how they can be built, and how they improve the development of your games.
Robin Yann StormKeeper to Keepers: Adding Multiplayer to Dome Keeper
Ballsaal
Talk
50 minutes
English
This session will be recorded
This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.
Chris RidenourLess is More: Modern Approaches to Low-Fi Visuals
Iberico
Talk
50 minutes
English
This session will be recorded
Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for Reconfigure, an upcoming sci-fi FPS-puzzle-adventure.
Antti TiihonenMaking Audio for a Godot Project in FMOD
Iberico
Talk
50 minutes
English
This session will be recorded
I let us explore the advantages and disadvantages of making music and SFX as a one-man audio department for the roguelike deckbuilder on a grid - Fogpiercer.
Peter HavranMaking of Cards in Fogpiercer
Iberico
Talk
50 minutes
English
This session will be recorded
In talk I'll show how we went about implementing both 2D and 3D versions of the cards in Fogpiercer.
Krystof KlestilMaking of DOGWALK - Blender Studio's game project
Ballsaal
Talk
50 minutes
English
This session will be recorded
The Blender Studio is presenting the creation process and asset pipeline behind DOGWALK.
Vivien Lulkowski
Simon Thommes
Julien KasparMobilizing Godot
Ballsaal
Talk
25 minutes
English
This session will be recorded
In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.
Joseph HillMy experience porting Godot games to Nintendo Switch
Italy
Talk
50 minutes
English
This session will not be recorded
I ended up being the main maintainer of a free community port only available to Nintendo Switch developers. I might have some advices to share, being the first one that there is no easy port.
Pablo NavarroNew Game+: Adding Backend Features to Your Godot Projects
Iberico
Talk
50 minutes
English
This session will be recorded
In this talk, we'll explore how to level up your Godot projects with robust backend features like real-time multiplayer, analytics, and social systems that keep players engaged and coming back for more.
Patricia BergerOh, that UI looks dope—wish it wasn't so hard to read tho
Italy
Workshop
60 minutes
English
This session will not be recorded
Learn UI typography and accessibility best practices for better readability in Godot games.
HenniOne Does Not Simply Ship Web Games with Godot (Yet)
Iberico
Talk
25 minutes
English
This session will be recorded
Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what wor…
Luca LeonardiPlants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
Iberico
Talk
50 minutes
English
This session will be recorded
In this presentation, we'll showcase our easy and free workflows for creating 3D assets of realistic foliage and trees, reveal the most important shading tricks to get them looking great, and touch upon the use of impostors for level-of-detail.
Karl BittnerPutting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Iberico
Talk
25 minutes
English
This session will be recorded
In this session, we advocate for co-designing with players at the center. We will present approaches, methods, and practical guidelines for incorporating accessibility & DEI into game development with Godot from the start. Through case studies, we will show how inclusive design leads to more intuitive, usable, and engaging games for all players.
Chrysa BikaRaytracing is simple for 2D games!
Ballsaal
Talk
50 minutes
English
This session will be recorded
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, an…
Jaanus Jaggo (Perfoon)Seeing the forest for the trees: How to think about workflows when designing tools
Italy
Workshop
120 minutes
English
This session will not be recorded
In this workshop, we will go over key things to know about when you are designing the user experience (UX) of workflows, while keeping in mind the user interface (UI) of their tools.
Robin Yann StormTilemaps in Godot 4
Iberico
Talk
50 minutes
English
This session will be recorded
A deep dive into Godot's tilemap system covering optimization, procedural generation, scene tiles, and the evolution from classic tilemaps to modern tilemap layers.
Jackie CodesUnlocking GDExtension Power: Integrating external C++ Libraries
Italy
Workshop
60 minutes
English
This session will not be recorded
In this workshop attendees will learn about different ways to integrate third-party C++ libraries into the Godot Engine using the GDExtension system.
Patrick ExnerUnlocking Godot’s Superpower: Productivity
Ballsaal
Talk
50 minutes
English
This session will be recorded
I’ll share practical examples and insights from our work at Bippinbits to show how focusing on productivity not only unlocks faster iterations but generally leads to better games.
Luca Andre Martinelli