Talks & Workshops
A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk
50 minutes
English
This session will be recorded
Technical insights and learnings from developing Halls of Torment

Art Direction Crash Course (for non-artists)
Talk
25 minutes
English
This session will be recorded
A comprehensive guide to art direction for programmers, designers, and non-artists

Beyond the Loop: A Primer on Interactive Music in Godot
Talk
25 minutes
English
This session will be recorded
Session at GodotFest 25

Building Robust Godot Games with GdUnit4 & GdUnit4Net
Workshop
60 minutes
English
This session will be recorded
Build reliable and robust Godot games with comprehensive testing frameworks

Building Starfinder: Professional Godot at Scale
Talk
50 minutes
English
This session will be recorded
Case study of building a professional-scale RPG with 30 developers using Godot



Don't ship the wrong game!
Talk
50 minutes
English
This session will be recorded
Learn how to validate prototypes and avoid shipping games that no one wants

From Theora to AV1: Transforming Video Workflows in Godot 4
Talk
25 minutes
English
This session will be recorded
Introducing Video Toolkit for Godot (VTG) - modern AV1 software decoding with cross-platform support

Godot Foundation Q&A
Talk
50 minutes
English
This session will be recorded
Q&A session with the Godot Foundation team about current projects and future plans

Gyms, Zoos, and Museums: Your documentation should be in-game
Talk
25 minutes
English
This session will be recorded
Learn how to create in-game documentation that players actually use

Keeper to Keepers: Adding Multiplayer to Dome Keeper
Talk
50 minutes
English
This session will be recorded
Learn how to add multiplayer to existing single-player games

Less is More: Modern Approaches to Low-Fi Visuals
Talk
50 minutes
English
This session will be recorded
Explore modern low-fi visual approaches and techniques

Making Audio for a Godot Project in FMOD
Talk
50 minutes
English
This session will be recorded
Implement FMOD audio middleware with Godot for professional audio systems

Making of Cards in Fogpiercer
Talk
50 minutes
English
This session will be recorded
Behind-the-scenes look at card system development in Fogpiercer

Making of DOGWALK - Blender Studio's game project
Talk
50 minutes
English
This session will be recorded
Behind-the-scenes look at Blender Studio's game development process with Godot



My experience porting Godot games to Nintendo Switch
Talk
50 minutes
English
This session will NOT be recorded
Real-world experience and lessons learned from porting Godot games to Nintendo Switch

New Game+: Adding Backend Features to Your Godot Projects
Talk
50 minutes
English
This session will be recorded
Add backend features and cloud services to your Godot projects

Oh, that UI looks dope—wish it wasn't so hard to read tho
Workshop
60 minutes
English
This session will be recorded
Learn UI typography and accessibility best practices for better readability in Godot games.

One Does Not Simply Ship Web Games with Godot (Yet)
Talk
25 minutes
English
This session will be recorded
Explore the current state of Godot Web development and what works for real-world production

Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
Talk
50 minutes
English
This session will be recorded
Master large-scale vegetation rendering techniques for open-world games and visualizations

Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Talk
25 minutes
English
This session will be recorded
Session at GodotFest 25

Raytracing is simple for 2D games!
Talk
50 minutes
English
This session will be recorded
2D lighting techniques and ray-traced lighting system for indoor spaceship environments

Seeing the forest for the trees: How to think about workflows when designing tools
Workshop
120 minutes
English
This session will NOT be recorded
Session at GodotFest 25

Tilemaps
Talk
50 minutes
English
This session will be recorded
Comprehensive guide to tilemap systems in Godot for level design

Unlocking GDExtension Power: Integrating external C++ Libraries
Workshop
60 minutes
English
This session will be recorded
Master GDExtension development and integrate external C++ libraries

Unlocking Godot's Superpower: Productivity
Talk
50 minutes
English
This session will be recorded
Discover Godot's productivity features and workflow optimization techniques
