Skip to main content
  1. Talks & Workshops/

Art Direction Crash Course (for non-artists)

Talk Godotfest25
Simone Mändl
Simone Mändl
Half of DU&I game development studio

A talk aimed at non-artists that covers “how to art direct”. I want to cover basics like composition, lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that could be helpful for programmers, gamedesigners and leveldesigners.

25 minutes
English
This session will be recorded

Related

A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk Godotfest25
Beyond the Loop: A Primer on Interactive Music in Godot
Talk Godotfest25
Building Robust Godot Games with GdUnit4 & GdUnit4Net
Talk Godotfest25
Building Starfinder: Professional Godot at Scale
Talk Godotfest25
Collaborative Game Development with Godot: From Studio Model to Community-Built Games
Talk Godotfest25
Don't ship the wrong game!
Talk Godotfest25
From Theora to AV1: Transforming Video Workflows in Godot 4
Talk Godotfest25
GdUni4 live demo + technical overview
Talk Godotfest25
Godot Foundation Q&A
Talk Godotfest25