Skip to main content
  1. Talks & Workshops/

Beyond the Loop: A Primer on Interactive Music in Godot

Talk Godotfest25
Paul Bittmann
Paul Bittmann
Interactive music specialist and audio designer

Unlock the secrets of interactive music in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your gameplay, boost the immersion, replayability, and emotional impact of your project through adaptive audio. Covering all the basic terms and techniques you will be equipped with a practical toolkit for implementing dynamic music in Godot, from layering to crafting transitions and driving the music through game states with signals and gameplay based parameters.

Beyond a technical overview, you will walk away with a collaborative roadmap of clear strategies for communicating your vision to composers, effective use of reference materials and workflows that facilitates both creative freedom and project constraints. Whether you have never implemented a sound effect or you are thinking of prototyping your first adaptive music system, this talk will equip you with a starting point to understand audio terminology and empower you to elevate your game through music.

25 minutes
English
This session will be recorded

Related

A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk Godotfest25
Art Direction Crash Course (for non-artists)
Talk Godotfest25
Building Robust Godot Games with GdUnit4 & GdUnit4Net
Talk Godotfest25
Building Starfinder: Professional Godot at Scale
Talk Godotfest25
Collaborative Game Development with Godot: From Studio Model to Community-Built Games
Talk Godotfest25
Don't ship the wrong game!
Talk Godotfest25
From Theora to AV1: Transforming Video Workflows in Godot 4
Talk Godotfest25
GdUni4 live demo + technical overview
Talk Godotfest25
Godot Foundation Q&A
Talk Godotfest25