As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from Epictellers , where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional indie roots, sharing both the unexpected wins and the genuine challenges encountered when scaling the engine for commercial AA development.
50 minutes
English
This session will be recorded


