Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem: stable integrations, testing and CI pipelines, console support, and long-term maintenance. With studios increasingly open to new tools, Godot’s future depends on pairing its open, creative spirit with the reliability and workflows professionals expect.
Fireside Chat – Godot’s Next Milestones
Event
Godotfest25
50 minutes
English
Video available
Related
Closing Remarks
Event
Godotfest25
Opening Remarks
Event
Godotfest25
Shipping Godot: From Build to Player
Event
Godotfest25
A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk
Godotfest25
Antti Tiihonen
Speaker
Godotfest25
Art Direction Crash Course (for non-artists)
Talk
Godotfest25
Ben Vehling
Speaker
Godotfest25
Beyond the Loop: A Primer on Interactive Music in Godot
Talk
Godotfest25
Building Robust Godot Games with GdUnit4 & GdUnit4Net
Talk
Godotfest25


