JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we’ll take a behind the scenes look at how we build the Godot features in Rider. We’ll cover some of the challenges we’ve faced while creating a good user experience for Godot development in C#, GDScript and C++. We’ll see how we’ve made it easy to debug your game, either in C# or GDScript, and tell the story of adding unit testing support through GDUnit. We’ll see how we write inspections for your code, and provide code completion for resources and other string value. And we’ll look at how Rider’s Godot features are open source and hosted on GitHub, with contributions welcome!
- Welcome to GodotFest!/
- Talks & Workshops/
- Godot meets JetBrains: Building IDE tools for a growing engine/
Godot meets JetBrains: Building IDE tools for a growing engine
Talk
Godotfest25
50 minutes
English
This session will be recorded
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