Skip to main content
  1. Talks & Workshops/

Gyms, Zoos, and Museums: Your documentation should be in-game

Talk Godotfest25
Robin Yann Storm
Robin Yann Storm
Workflow designer and consultant

Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions already exist: Gyms, Zoos, and Museums. Let’s look at examples, see how they work, how they can be built, and how they improve the development of your games.

25 minutes
English
This session will be recorded

Related

A Peek Under the Hood: Technical Learnings from Halls of Torment
Talk Godotfest25
Art Direction Crash Course (for non-artists)
Talk Godotfest25
Beyond the Loop: A Primer on Interactive Music in Godot
Talk Godotfest25
Building Robust Godot Games with GdUnit4 & GdUnit4Net
Talk Godotfest25
Building Starfinder: Professional Godot at Scale
Talk Godotfest25
Collaborative Game Development with Godot: From Studio Model to Community-Built Games
Talk Godotfest25
Don't ship the wrong game!
Talk Godotfest25
From Theora to AV1: Transforming Video Workflows in Godot 4
Talk Godotfest25
GdUni4 live demo + technical overview
Talk Godotfest25