Building an MMORPG as Indie Devs: workflows, scope management, lessons learned and leveraging the power of SpacetimeDB with Godot.
Building an MMORPG comes with big challenges across content production, large-world tooling, rendering many entities, connection management, latency, netcode and networked physics. This talk explores how we’re combining Godot, SpacetimeDB, and Blender to approach these problems while building Ichor Online. We’ll share our architecture, workflows, lessons learned, and practical trade-offs.

