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Making Audio for a Godot Project in FMOD

Talk Godotfest25
Peter Havran
Peter Havran
Audio designer and composer

As the last of the “big 3” engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages of making music and SFX as a one-man audio department for the roguelike deckbuilder on a grid - Fogpiercer.

50 minutes
English
This session will be recorded

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