In this workshop attendees will learn about different ways to integrate third-party C++ libraries into the Godot Engine using the GDExtension system. We will explore C/C++ package managers such as Conan and vcpkg for managing the C/C++ library dependencies and how they can be integrated with SCons and other build systems. As a demonstration we will use the open-source simdjson library and integrate it through a GDExtension wrapper. By the end of the session, attendees will have a clear idea how to integrate third-party C/C++ libraries into Godot in a scalable way using the GDExtension system.
- Welcome to GodotFest!/
- Talks & Workshops/
- Unlocking GDExtension Power: Integrating external C++ Libraries/
Unlocking GDExtension Power: Integrating external C++ Libraries
Talk
Godotfest25
60 minutes
English
This session will not be recorded
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