While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity.
In this talk I’ll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it.
I’ll share practical examples and insights from our work at Bippinbits to show how focusing on productivity not only unlocks faster iterations but generally leads to better games.
I’m confident this talk can fill the long slot with comprehensive insights into productivity techniques, especially when including Q&A time for deeper discussion and practical application of the concepts covered.