↓Skip to main content
  1. Talks/

Using Godot for defence simulators

·
2026 Godotfest26 Talk

In this talk, we will dive into our experiences switching from Unity to Godot when you have customers where Security, IP, and Continuity are critical priorities.

Our product is a multiplayer shooting simulator developed on Unity and Photon. We will share our experiences finding and evaluating replacement products for all elements, and offer good advice on how to work with large corporate and government IT and procurement organizations to get such a fundamental technical switch approved and successfully implemented.

50 minutes
English

Related

Beyond Git: Real-Time Version Control for Godot
2026 Godotfest26 Talk
Building Your Discord Server Through Every Stage of Game Development
2026 Godotfest26 Talk
Console Development Unlocked: Bringing Your Godot Game to PS5, Xbox & Switch
2026 Godotfest26 Talk
Continuous community driven translations with gettext and Weblate
2026 Godotfest26 Talk
Cracking open Godot Editor: what it taught me about Godot
2026 Godotfest26 Talk
Crashes Don't Care What Language You Wrote Your Game In
2026 Godotfest26 Talk
From Alpha to Z-Test: A trip through Godot's renderer
2026 Godotfest26 Talk
Godot & Accessibility - Creating the Utmost Freedom
2026 Godotfest26 Talk
I Don't Know If This Game Is Good
2026 Godotfest26 Talk